Deathloop Trophy Guide – Your Walkthrough to Conquering Blackreef

Latest posts by Eoin Black (see all)

I Platinumed Deathloop within two days of buying the game. If I told you I let myself be consumed by the game, I’d be lying. I didn’t let myself get engrossed in Deathloop, the game didn’t give me a choice.

Deathloop is one of the best games I’ve ever played, but I can say the same for Arkane Lyon’s other games – namely the Dishonored franchise (of which Deathloop is technically a part of).

I’ve Platinumed Dishonored 1 three times, Dishonored 2, Death of the Outsider, and I earned all of the trophies for the Knife of Dunwall and Brigmore Witches. That’s why I’ve put together this Deathloop trophy guide. If anyone is qualified to help you get that elusive Platinum trophy, it’s me.

I’m going to lay out a roadmap for you to follow, run you through each individual trophy and explain how you can earn each one as easily as possible. Follow this Deathloop trophy guide, and you’ll have that Platinum in no time.

Bottom Line Up Front

  • Genre: First-Person Shooter
  • Number of Trophies: 55
  • Difficulty: 5/10
  • Playthroughs Needed: One Repeated Playthrough
  • Time to Platinum: 36 Hours

Deathloop Tips and Tricks

  • How to Stop Juliana from invading – If you need to earn some trophies without Julianna making life difficult, change your invasion settings to friends only and make sure none of your friends invade you.
  • How to reset a mission – If you mess up a mission, rather than restarting the whole loop, quit to the main menu. When you load back up, you’ll be at the start of whatever mission we were on.

Deathloop Trophy Guide Roadmap

Welcome to Blackreef Deathloop Trophy Guide

Step One – The Perfect Loop

Before you even think about trophy hunting, I want you to play through the game once and complete it. When I say play through the game, I don’t mean simply surviving all four parts of the day. I need you to work your way through the Visionary Leads and finish the story. Doing that will unlock all of the following relevant story trophies:

  • Good Morning Blackreef – Enter Updaam.
  • Welcome to Black Reef – Complete “The Longest Day”.
  • Baby, You’re a Firework – Complete “The Ballad of Ramblin’ Frank”
  • Egoraphobia – Complete “Lost in Transmission”.
  • Dangerous Liason – Complete “Afternoon Delight”.
  • An Offer She Can’t Refuse –  Complete “What Wenjies Want”.
  • Beyond the Horizon – Complete “Radio Silence”.
  • One Perfect Day – Complete “Ending It”.

These eight achievements pretty much lay out the main story beats in Deathloop. Each one is either related to the start of the game, or figuring out the perfect time slot to kill one of the Visionaries.

Essentially, each one pops once you complete the corresponding Visionary Lead. By the time you’ve figured out how to kill all of the Visionaries, and executed that plan, you’ll have unlocked all of those trophies.

As well as the regular story trophies, working through your first perfect loop will likely net you a bunch of other, non-story-related trophies. The most common trophies that are unlocked this way are:

  • All the Live Long Day
  • Die, Die, and Die Again
  • Dead Drop
  • Pieces of Eight
  • Ensemble Tragedy
  • Forever Yours
  • Residual Earnings

Step Two: Killing the Visionaries – with Style

Once you’ve finished the perfect loop and unlocked all of the above trophies, it’s time to start doing some actual trophy hunting. That process starts with the Visionaries. Each of the game’s visionaries has a trophy related to killing them in a unique way. These trophies are:

  • Alpha Burger
  • Power Chord
  • Judgement Day
  • Game Over
  • Quantum Solution
  • Not-so-Invisible Man
  • Didn’t See it Coming
  • Violent Delights
  • Ghost at the Feast
  • The G.O.D. of O.S.P.
  • Mightier Than the Gun 
  • Silent Disco 
  • Only the Guilty
  • Play it Again Colt
  • Cleanish Hands

Every single one of those trophies is related to killing the Visionaries, and I’ve broken each of them up in the trophies section down below. After this, you’re more or less done with all of the hard work. There are a few trophies that you need to clean up, though.

Step 3: Cleaning Up Blackreef

Rip and Tear Trophy

After going and finishing the perfect loop, and killing the Visionaries in a variety of creative ways, you should know each of Blackreef’s districts like the back of your hand.

At this point, you should be able to speedrun the game in less than 20 minutes just by knowing routes and layouts. Keeping that knowledge in mind, the last few trophies you need to clean up are:

  • Rip and Tear
  • Blink of an Eye
  • Fwd: Fwd: Fwd: PAIN
  • Death is in the Air
  • Don’t Mind Me
  • The Spice of Life
  • Clean Sweep
  • Cooking with Gas
  • Sugar Crash
  • Chop Chop
  • Deathday Suit
  • Oops
  • Spare no Expense
  • For Every Occasion
  • Spoiled for Choice
  • Bling Bling Bang Bang
  • Full Deck
  • Dressing Down
  • Nowhere to Run to
  • Nowhere to Hide
  • Know Your Enemy
  • You Only Die Once
  • A Charlie Montague Game
  • Old Habits Die Hard

Now, this might seem like a lot of trophies, but keep in mind that you’ll already have a handful of these unlocked just from playing through the game. Others will only take a minute or two to unlock.

There are only two or three actual difficult and time-consuming trophies on that list. Don’t believe me? I’ve broken down every single one of Deathloop’s non-story-related trophies below.

Deathloop Trophy Breakdown: First Run Trophies

All the Live Long Day

  • Rarity: Bronze
  • Percentage Earned: 73.45%

All the Live Long Day requires you to survive all four time periods in a single loop. You cannot skip time in between periods. You shouldn’t need me to tell you this, but you’re going to unlock this one pretty quickly. You’ll be finishing several full loops throughout your run without beating the game, so keep an eye out for when this trophy pops.

Die, Die, and Die Again

Die, Die, and Die Again Trophy
  • Rarity: Bronze
  • Percentage Earned: 80.54%

Die, Die, and Die again requires you to actually fail during one of your time periods. Reprise makes it so that it’s hard for you to actually die, but if you run out of Reprise, your next death will actually end the loop and put you back to the beginning of the day (with your progress intact, of course).

While it’s technically possible for you to miss this one, it’s not likely. If you are missing it by the time you’re done the story, though, simply die three times in one level.

Dead Drop

  • Rarity: Bronze
  • Percentage Earned: 69.82%

The Dead Drop trophy pops when you first absorb Residuum from a body. You’re going to end up unlocking this one very quickly – it’s one of the core mechanics of the game.

Pieces of Eight

  • Rarity: Bronze
  • Percentage Earned: 70.56%

This Deathloop trophy unlocks when you kill your first Visionary. It doesn’t matter who it is. So, you’ll be getting this during the course of the story, too.

Ensemble Tragedy

  • Rarity: Bronze
  • Percentage Earned: 50.08%

Ensemble Tragedy requires you to have killed each Visionary at least once, not including Julianna. You’ll also unlock this over the course of the game’s main story.

Forever Yours

  • Rarity: Bronze
  • Percentage Earned: 64.71%

Forever Yours is the trophy you get when you infuse your first Slab. By the end of your main run, you should have infused all of the Slabs naturally.

Residual Earnings

Residual Earnings Trophy
  • Rarity: Bronze
  • Percentage Earned: 61.51%

Residual Earnings requires you to earn 20,000 Residuum from a single map. This is doable on pretty much every map in the game, but if you’re struggling, Aleksis’ party on the final night is your best option.

If you’ve already finished the perfect loop, then you can end up with three different targets at the party – giving you more than enough Residuum to trigger this trophy.

Visionary-Kill Trophies

Alpha Burger

  • Rarity: Bronze
  • Percentage Earned: 28.14%

Alpha Burger is the trophy you get for killing Aleksis with his own meat grinder. If you’ve spent any amount of time in his mansion during the party at night, you’ve probably seen the grinder I’m talking about.

It’s towards the front of the house. Party-goers go up on stage to tell a joke, and if the joke falls flat, the floor beneath them opens and they’re ground to a nice, pulpy paste. At least until the next morning.

Well, in that same room, there’s a large sign on the wall. Behind that sign is a button that will open up the grinder regardless of how good the joke was.

You need to get yourself to that button without being seen, then wait for Aleksis to come up on stage. When he does, hit the button. Aleksis will be turned into goo and you’ll earn the Alpha Burger trophy.

Oh, and if you don’t know how to identify Aleksis, he’s the guy with two golden pistols on his belt. If you focus him, it’ll also read “uses everyone around him.”

Power Chord

  • Rarity: Bronze
  • Percentage Earned: 27.27%

Power Chord requires you to kill Frank using a Slab ability. As you know by now, Frank is sitting in his club at Fristad Rock, and you can’t enter the club without a Class Pass. If you have a Class Pass, however, you can’t use any Slab abilities (this includes Reprise.

If you die, you die). So, what’s the deal? Well, if you head to the front entrance of the club, take a Class Pass, then enter the front door and turn around, you’ll be able to see an antenna. Hack that antenna, and the door will remain open. This lets you return the Class Pass and still enter the club.

From here, you’ll need to keep hacking doors as you make your way to Frank. You can stealth this part of the mission if you want, but it’s much easier to grab a Shotgun, the Havoc Slab, and just go nuts.

Once you’re at Frank, killing him with a weapon while Havoc is active counts as a Slab kill, so that’s your easiest option.

Judgement Day

  • Rarity: Bronze
  • Percentage Earned: 27.63%

This was one of the last trophies I got for Deathloop, mainly because it’s buggy as hell. To unlock it, you need to kill Harriet with poison gas. Simple enough. Except it’s not.

You might think it would be easy to simply lure her into the poison gas inside her base, it’s not. Trust me, I tried that for well over an hour to no avail. Instead, your best option for killing her with poison gas is to use her own pistol.

You should already have her Fourpounder that shoots poison bullets from an earlier run, so equip it and stealth your way to behind her while she’s giving her speech. You should already know the route for this.

When you’re behind her, and you’ve silently taken care of the Eternalists, start shooting next to her so that she’s stuck in the poison gas. This will take a while, but keep shooting next to her even as she begins to fight you.

Make sure you don’t kill her with a bullet because that will invalidate this trophy. Eventually, the poison buildup will be high enough to kill her. If the trophy doesn’t pop even though it looks like you did everything right, that’s just bad luck. Reload the mission and try again.

Game Over

Game Over Trophy
  • Rarity: Bronze
  • Percentage Earned: 27.58%

The Game Over trophy has two ways of being unlocked – I’m going to run you through the easy and simple way.

To unlock Game Over, you need to kill Charlie within the rules of Condition Detachment. How I recommend doing this is as follows:

  • Head to Updaam at Noon.
  • Sneak your way into Condition Detachment, making sure you don’t kill any enemies. Proceed up the stairs and listen to each group of enemies’ dialogue. Eventually, you’ll learn about 2 Bit being able to launch the rocket in the middle of the game, unlocking that option for you. You can now silently kill any regular enemies in the area.
  • Inside the rocket’s cockpit in the center of the area, there are a number of empty battery slots. There are also batteries scattered all around the building where Condition Detachment takes place. Gather enough batteries and plug them into the empty slots until they are all full. Each battery slot is indicated by a light in the rocket.
  • Make your way to 2 Bit and tell him to launch the rocket. This will actually launch the rocket and kill any enemies in the building, including Charlie, and will unlock Game Over.

Quantum Solution

  • Rarity: Bronze
  • Percentage Earned: 22.24%

Quantum Solution requires you to kill all the versions of Wenjie within a 90-second window. Unfortunately, there’s no real strategy or sure-fire way for you to get this. You simply need to be good enough, and know the area well enough, that you can do this manually.

At this point in your playthrough, you should be able to unlock this achievement without much effort. It might take you a couple of tries, but it’s very doable. Just bring Shift and Havoc with you.

Not-so-Invisible Man

  • Rarity: Bronze
  • Percentage Earned: 27.34%

To get this trophy, you need to kill Egor while he’s under the effect of a nullified – resulting in him losing his invisibility. This is done in the Complex during the Evening. There are two main ways to do this:

Sneak through the Complex without activating any traps, then hack the nullifier next to Egor and kill him quickly. This is by far the easiest way to unlock the trophy. Failing that, you’ll have to pick up a nullifier and try to throw it next to him during the fight. This is messy, but it’s also how I unlocked Not-so-Invisible Man.

Didn’t See it Coming

  • Rarity: Bronze
  • Percentage Earned: 52.74%

Didn’t See it Coming makes you kill Fia “without causing a deadly reaction.” What that means is kill Fia without the reactor blowing up. There are two ways to do this:

Stealth-kill Fia. If you manage to sneak into the building and up to Fia without triggering an alarm, you can stealth kill her. That will prevent the reactor from ever threatening to blow up in the first place.

Failing that, there is a room within the reactor building with a schematic displaying four different colored wires, and the order they’re cut.

Once you’ve seen this schematic, head to the reactor, hack the antenna, and then cut the wires in the order that you saw earlier. Getting into the room with the Schematic is a pain, though, so I really would advise you to simply stealth kill Fia, instead.

Violent Delights

  • Rarity: Bronze
  • Percentage Earned: 30.75%

Violent Delights is a pretty easy trophy to get. It requires you to kill Charlie and Fia with one bullet.

Once you’ve finished the perfect loop, Charlie and Fia can be found in Fristad Rock in the Afternoon. This is typically where you kill them in a perfect loop. Head down into their bunker, making sure you stay hidden. Bring the Nexus Slab with you. Use Nexus on them, then shoot one of them in the head.

Ghost at the Feast

Ghost at the Feast Trophy
  • Rarity: Silver
  • Percentage Earned: 21.69%

Ghost at the Feast is a difficult trophy to acquire. You need to complete Aleksis’ party, killing three targets there, without being seen. If an enemy’s detection goes red, you will need to restart the mission.

We can split this trophy up into two sections: Killing Aleksis, and killing Egor and Wenjie.

Firstly, you can combine this trophy with Alpha Burger. Killing Aleksis with the meat grinder will not cause you to become detected, making it the ideal way to deal with him.

After that, you need to make sure you’ve taken the steps needed for Wenjie and Egor to be at the party. Then, head up to the rooftop where they’re both located. Use Nexus on them, and the Eternalists around them. Then, headshot someone and hope it kills everyone in the area.

If all’s gone according to plan, you’ll need to silently buck it to the tunnels. Don’t go and finish the loop from here, just head back to the entrance.

This trophy can take multiple attempts purely because of how luck-reliant it is, so don’t get disheartened if it takes you a few tries.

  • The G.O.D. of O.S.P. – Enter a map with an empty loadout and kill all Visionaries present.
  • Mightier Than the Gun – Kill all Visionaries in a map, and make it to the exit, without using a gun.
  • Silent Disco – Get in and out of a map, killing all Visionaries, and never being detected.
  • Only the Guilty – Kill all Visionaries in a map and leave, without killing any Eternalists.

These four trophies are all bronze, and I’m grouping up into one because you can knock them all out at the same time. For this Deathloop trophy guide, I’m going to recommend you use the Complex in the Evening to unlock these four. Some people prefer to use Fia and Charlie, but that method is very inconsistent, whereas Egor in the Evening isn’t.

First, unequip everything from your loadout. This includes Slabs, upgrades, weapons, and trinkets. Make sure you’re completely empty going in. Then, enter the area via the left tunnel exit and silently deal with the two turrets.

Take out their batteries, but make sure you don’t throw them. Now, very slowly make your way through the area, avoiding all of the traps. Hopefully, you know the route to avoid them by now.

Provided you managed to navigate the Complex without setting off any alarms, Egor should just be chilling at his research station. Sneak up to him and stealth kill him with your machete. Then retrace your steps back to the entrance. If you do everything correctly, all four trophies will pop.

Play it Again Colt

  • Rarity: Bronze
  • Percentage Earned: 28.20%

To get this to pop, you need to kill Harriet immediately after finishing a perfect loop, so don’t let the description fool you. If you’ve killed any other visionary since, you’ll need to complete Ending It again. Then, when you load back into the loop, go and kill Harriet straight away. That will cause this trophy to pop.

Cleanish Hands

  • Rarity: Silver
  • Percentage Earned: 22.01%

Cleanish Hands is one of the more difficult trophies in this Deathloop trophy guide. To unlock it, you need to complete a perfect loop while only killing the Visionaries. For this, you’ll need your stealth loadout of choice.

I would recommend taking advantage of quitting to the main menu to restart missions in case anything goes wrong. You don’t want one mistake costing you upwards of 20 minutes of gameplay.

Otherwise, take your time. This trophy requires a lot of game knowledge so leave it until it’s one of the last ones you need to unlock. At that point, you should know the routes to each Visionary in a perfect loop off by heart, so you shouldn’t have too much trouble getting it.

Non-Visionary Combat Trophies

Blink of an Eye Trophy

Rip and Tear

  • Rarity: Bronze
  • Percentage Earned: 23.23%

Rip and Tear requires a lot of trial and error. The trophy requires you to “inflict a truckload of damage” to Eternalists while Havoc is active. Obviously, you’ll need Havoc unlocked for this. I would recommend you use the Withdrawal and Euphoria upgrades for it.

With that, and your favorite weapon equipped, head to Updaam at Noon. You should already know the spot I’m talking about, but just outside Otto’s Workshop is a group of ten or so Eternalists, with more in the surrounding area that will hear the fighting start.

Try to get them all to group up before you start killing, then activate Havoc and go nuts. With any luck, Rip and Tear will pop. If not, you’ll just need to try this method again. You should unlock it after a few attempts.

Blink of an Eye

  • Rarity: Bronze
  • Percentage Earned: 24.61%

For this trophy, you need to use Shift to teleport an enemy on top of a mine. You’ll need the Switch upgrade equipped for this.

Load into any level and find an unaware Eternalist. Place a proximity bomb at your feet, then use Shift to switch places with the Eternalist. The Eternalist should trigger the bomb to explode, unlocking the trophy.

Fwd: Fwd: Fwd: PAIN

  • Rarity: Bronze
  • Percentage Earned: 26.22%

Chances are, you’ve already unlocked this one during the course of your normal playthrough. It requires you to transmit damage over 20 meters using Nexus. If you haven’t got it already, find some Eternalists that are well spaced out, use Nexus, and shoot. If it doesn’t pop, try to make sure the Eternalists are further away from each other next time.

You should keep an eye out for opportunities to unlock this one as you play through the game.

Death is in the Air

  • Rarity: Bronze
  • Percentage Earned: 25.60%

Equip the Suspension upgrade for Karnesis and load into your map of choice. For this, you’ll need to headshot three enemies suspended in the air by Karnesis in the same area. They don’t all have to be with the same Karnesis use, so you can do it one at a time.

Don’t Mind Me

  • Rarity: Bronze
  • Percentage Earned: 36.01%

This trophy makes you kill three enemies while under the effect of the Aether ability, without alerting nearby enemies. This trophy is a little bit bugged, so to try to get around that, take off any upgrades you have on the Slab. Only go into the mission with the vanilla Slab equipped.

You can do this trophy anywhere, but Updaam in the Morning is ideal. Load into the mission with Aether and simply find three isolated enemies to kill using either a silenced weapon or your machete.

So long as Aether is active when you kill each one, and you don’t alert anyone, the trophy should pop. If not, try again and consider using a different type of weapon. As I said, this one is buggy and inconsistent, but it will unlock with enough tries.

The Spice of Life

The Spice of Life Trophy
  • Rarity: Bronze
  • Percentage Earned: 21.76%

The Spice of Life trophy only unlocks when you have died in every possible unique way as Colt. So, you’ll need to make sure you’ve died to:

  • Drowning.
  • Falling from a height.
  • Choke on the poison gas in Hanger 2.
  • Go to Wenjie’s lab in the Afternoon and get caught by a camera in the large cylindrical room. This will trigger a depressurization and kill you.
  • Blow up from any explosive.
  • Get shot to death.
  • Get stabbed to death.
  • Hop into Aleksis’ meat grinder yourself by using the button and Shifting on top of the panel.
  • Activate the Condition Detachment rocket like you did for Game Over, except this time let it kill you, too.
  • Alert the enemies in Fia’s bunker to trigger the reactor meltdown sequence. Wait the sequence out and allow yourself to be killed in the explosion.

Clean Sweep

  • Rarity: Bronze
  • Percentage Earned: 52.80%

This trophy only unlocks if you kill absolutely everyone in a single time period. This sounds daunting, but the Complex in the Evening only has six enemies. There are five Eternalists at the camp at the beginning of the mission, including the one on the ground freezing to death (make sure you kill him yourself). After that, it’s just Egor.

Cooking with Gas

  • Rarity: Bronze
  • Percentage Earned: 44.36%

You need to have Harriet’s poison cloud Fourpounder for this trophy. Bring that weapon into any mission, along with a regular gun. Shoot the Fourpounder at an enemy to poison the area around them. Then, shoot the poison gas with a regular weapon. If the Eternalist is caught in the ignition, it will cause this trophy to pop.

Sugar Crash

  • Rarity: Bronze
  • Percentage Earned: 48.57%

Go to Updaam in the Morning. There should be a candy store right next to where you enter the level. Go into the store and kick a candy machine to make gumballs fall out of it. Lead an Eternalist to the pile of Gumballs and they’ll slip, unlocking the Sugar Crash trophy.

Chop Chop

  • Rarity: Bronze
  • Percentage Earned: 69.36%

For Chop Chop, you need to kill three enemies within 10 seconds using your machete. The timer starts when you get the first kill. There are a number of different areas in the game to get this, just get three Eternalists together and go nuts. It’s incredibly easy.

Deathday Suit

Deathday Suit trophy
  • Rarity: Silver
  • Percentage Earned: 22.20%

There are 14 almost naked (wearing underwear) Eternalists dotted around Blackreef. There’s only one per district per time of day, except for Noon in Carl’s Bay and Evening in Fristad Rock. Every other combination has one of these characters. For the Deathday Suit achievement, you need to kill them all.

Chances are you’ve already killed a good few of them. Still, I would recommend you go through this list systematically starting from the beginning. It might pop halfway through the list for you, but there’s no way to be sure you’ve killed any of them.

  • The Complex
    • Morning – On the bottom floor of the bunker.
    • Noon – In Egor’s camp.
    • Afternoon – Near the delivery booth by the Noon tunnel entrance.
    • Evening – Dying on the ground upon mission start. Kill him yourself before he dies naturally.
  • Updaam
    • Morning – On the right side of the district by the stairs.
    • Noon – Behind the Candy Store.
    • Afternoon – Outside the Library in a crowd.
    • Evening – On the stage outside the Library.
  • Karl’s Bay
    • Morning – By Dawn of Reason.
    • Afternoon – On the middle floor in Hangar 1.
    • Evening – Inside the AEON Coital Center.
  • Fristad Rock 
    • Morning – By the Security Station on the left side of Frank’s Club.
    • Noon – Inside the bar on the right side of Frank’s Club.
    • Afternoon – Also inside the bar on the right side of Frank’s Club.

Oops

  • Rarity: Bronze
  • Percentage Earned: 70.58%

You should already have this trophy unlocked. It requires you to cause an enemy to fall to their death, which I’m assuming you’ve done at some point. If not, head to Updaam in the Morning and kick the Eternalist near the beginning off the cliff.

You need to make sure they land within the bounds of the map for this trophy to pop, so make sure you kick them onto the rocks and not into the endless void.

Equipment-Related Trophies

Spare No Expense

  • Rarity: Silver
  • Percentage Earned: 45.26%

For this trophy, you need to infuse all four upgrades for any one of the Slabs. You likely already have this. If not, just kill Charlie four times and infuse your upgrade each time.

For Every Occasion

  • Rarity: Bronze
  • Percentage Earned: 28.35%

For this, you need to take 36 different weapon or character trinkets into a district with you over the course of your playthrough. As long as you’re infusing every new one you get, this shouldn’t be too hard. Just start cycling through them, entering levels, then leaving immediately and switching each trinket out until you have the trophy.

Spoiled for Choice

Spoiled for Choice Trophy
  • Rarity: Bronze
  • Percentage Earned: 23.66%

Spoiled for Choice requires you to infuse one of each weapon type in the game. This includes the four unique Arsenal Lead weapons. As well as those four, you’ll need to infuse at least one of each of the following:

  • Rapier
  • Fourpounder
  • Limp-10
  • PT-6 Spiker
  • Tribunal
  • Vopat Trencher
  • Strelak 50-50
  • MG-1 Pepper Mill

Bling Bling Bang Bang

  • Rarity: Silver
  • Percentage Earned: 45.75%

For Bling Bling Bang Bang, you need to equip a loadout worth at least 45100 Residuum. In general, this constitutes four purple weapons and fully upgraded Slabs. You’ll likely unlock this one naturally.

Full Deck

  • Rarity: Bronze
  • Percentage Earned: 40.49%

Full Deck asks you to kill any Visionary with a full loadout, meaning four character trinkets, two Slabs with full upgrades, and three weapons each full of trinkets.

Multiplayer-Related Trophies

For convenience sake, I HIGHLY recommend you do all of the multiplayer trophies with a friend if you can. Doing them playing against a random Colt or Julianna can be a miserable experience given that, you know, they’re trying to kill you.

Dressing Down

  • Rarity: Bronze
  • Percentage Earned: 28.24%

Julianna’s unique Slab is Masquerade. This lets her take on the appearance of any other character in the game that she casts it on. For Dressing Down, you need to cast it on Colt. Don’t worry about winning the fight, just make sure you get to activate your Slab and you’ll get the trophy.

Nowhere to Run to

  • Rarity: Bronze
  • Percentage Earned: 73.66%

This is simple. Kill Julianna. It doesn’t matter if she’s played by an AI, or if you’re being invaded by another player. Just kill her.

Nowhere to Hide

Nowhere to Hide Trophy
  • Rarity: Bronze
  • Percentage Earned: 36.25%

This is the flip-side of Nowhere to Run To. You need to invade a game with Julianna and kill Colt. If you don’t have a friend to do this with, it can be tough, but grind out enough invasions and you’ll get lucky eventually.

Other Clean-Up Trophies

Know Your Enemy

  • Rarity: Bronze
  • Percentage Earned: 50.83%

For Know You Enemy, you’ll need to complete an AEON Dossier on any of the Visionairies. These are collectible documents that tell you a little bit about whatever character they’re for.

The quickest and easiest way to do this is during the “Radio Silence” mission. In Updaam in the Afternoon, when you’re in the Archivist’s Office, you’ll be able to find a file on Julianna in the bathroom. Pick it up and the trophy will pop.

You Only Die Once

  • Rarity: Bronze
  • Percentage Earned: 25.60%

The You Only Die Once trophy makes you complete an entire loop wearing a Class Pass – meaning you can’t activate any Slabs for the entire day. First, head to Fristad Rock in the Morning and take a Class Pass from outside Frank’s Club. Then, head back to the entrance still wearing the pass and leave the level.

From here, enter a district at each point in the day, and immediately leave. Yeah, this counts for the trophy – you don’t actually have to do anything or kill anyone. Just get the Class Pass in the Morning, then enter and leave a district three more times.

A Charlie Montague Game

A Charlie Montague Game Trophy
  • Rarity: Bronze
  • Percentage Earned: 21.81%

This is one of the most time-consuming trophies in the entire game. It requires you to complete every single Charlie Montague game on the island, of which there are five. These games range in difficulty, and in what the game actually entails. Some of them even require full loops to set up.

It would be borderline impossible for me to walk you through them with words alone, so I would recommend you check out this YouTube video by IGN for some visual aid. It’s going to take you multiple runs and likely well over an hour to complete, so grab some popcorn and buckle in.

Old Habits Die Hard

  • Rarity: Bronze
  • Percentage Earned: 40.68%

Old Habits Die Hard is an easter egg trophy. When you wake up on the beach at the start of a loop, enter the code “0451” on the keypad and this trophy will pop.

Deathloop Trophy Guide FAQs

Question: Is Deathloop an Easy Platinum?

Answer: For the most part, yes. If you put your mind to it, you could get the Deathloop Platinum trophy within a handful of days of playing the game.

Question: Are there Missable Trophies in Deathloop?

Answer: No, Deathloop’s very design makes it impossible to miss any trophies. The game constantly resets to its beginning state, so if you miss a trophy, you can simply restart the day and try again.

Question: How Long is Deathloop?

Answer:  The base game will take you around 16 hours to complete. However, the Platinum trophy takes roughly 35-40 hours on average to obtain.

Conclusion

That’s it for this Deathloop trophy guide – hopefully, you found it helpful. Deathloop is one of my favorite games of all time, and Arkane Lyon is my favorite game developer of all time.

You owe it to yourself to experience as much of their games as you can, and that means going after that elusive Platinum trophy. It won’t take you too long, especially with this guide, but you’ll enjoy every step of the grind.

Continue reading:

Working 9 to 5: Death’s Door Trophy Guide

Twisted Tokyo: Ghostwire Tokyo Trophy Guide

Survive the Night: Dying Light 2 Trophy Guide

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