Working 9 to 5: Death’s Door Trophy Guide

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Death’s Door is a game about slaying giants and claiming their souls through your work as a reaper. It offers players a structure similar to Legend of Zelda with a top-down perspective, a map that begs to be fully explored, and intricate combat that allows players to tailor their playstyle to their tastes.

Combined with some gorgeous visuals and surprise twists, Death’s Door is a solid indie title that is worth your time to check out. And, while you’re there, you might as well go for its platinum trophy to show off on your PSN profile.

Key Info Up Front

  • Genre: Action RPG
  • Difficulty: 5/10
  • Number of Playthroughs: 2
  • Estimated Time to Complete: Approximately 15 hours
  • Number of Trophies: 24

Death’s Door Walkthrough

Before breaking down what you’ll have to do for each trophy on the road to your platinum, I want to take a look at the process overall. I hope this will not only help you decide whether or not going for the platinum trophy is worth the trouble but will also give you some tips and help if you decide to go for it.

There also are a few missable trophies that I want to address here so that you don’t miss them and have to do another playthrough to pick them up.

Step One: Playing Normally

Clever Too Much trophy Death's Door

When you first play Death’s Door, I recommend just playing through the game naturally. This will ensure that you enjoy the game as much as possible as well as give you the intended experience of the game.

Since games like Death’s Door thrive on natural exploration, I recommend avoiding as much information as possible about the game’s world or exploration so that none of the game’s surprises or hidden details will spoil you.

As you go through the game, I also recommend practicing the game’s combat mechanics and options as much as possible. You should also take the time to learn the attack patterns of the enemies as much as possible because the knowledge will come in handy during your second playthrough during step three.

As you go through the game, you should also keep an eye out for as many collectibles and upgrades as you can find, both to make it easier for you along the way and to cut down on the grinding you’ll have to do in step two.

You’ll also need to keep an eye out for the three missable trophies along the way. Two of them, Meal for a King and Hot Pot, are specific to the Frog King and Grandma bosses, respectively, so take a look at those below as you come across those bosses. Then, there is also the No Threat Detected trophy which you can miss through story progression.

For that one, check its description below once you get to the Hall of Doors. If you miss any of the three trophies, you may have to add a third playthrough to your completion time.

Trophies in this Step

  • Crow Gamer
  • Meal for a King
  • Hot Pot
  • Banging Tune
  • Clever Too Much
  • Specialist
  • Big Spender
  • Squid Soup?
  • No Threat Detected

Step Two: Cleaning Up

Banging Tune trophy Death's Door

Once you’ve beaten the game, you’ll want to go back to the various areas of the game to find the rest of the collectibles. Along the way, you’ll also have to collect seven required tablets to unlock the game’s true ending.

Depending on how thorough you were during your natural playthrough, the time this step takes you will vary, but if you didn’t find many collectibles before, this will likely take you longer than step one.

Trophies in this Step

  • Cremation
  • Demo Crow
  • Crouching Tiger Hidden Crow
  • Hawk Eye
  • Ooh, Shiny!
  • Weapon Master
  • Zen
  • A Stroll with Jefferson
  • Reap what you sow
  • Conga Line
  • Plot Head
  • Lord of Chores
  • In Caw-Hoots
  • A True Ending

Step Three: The Umbrella

Academy of Umbrellas trophy Death's Door

This step encompasses your second playthrough of the game, which you’ll have to play through for one last trophy.

This trophy is for playing through the entire game using only the umbrella weapon, so you’ll have to equip it before you go to the Grove of Spirits for the first time, and once you do, you can never unequip it, or the trophy will be voided, and you’ll have to restart.

Getting this trophy can be pretty difficult, but if you familiarized yourself with the attack patterns and habits of the enemies during your first playthrough, it will be considerably more manageable.

There are some trophy hunters that I’ve seen who recommend doing this trophy in your first run-through of the game, but I strongly advise against that.

This is because it will make the run much harder than if you learn during the first one and then attempt another run with the umbrella, but because it also prevents you from experiencing the full game and all of its options.

Trophies in this Step

  • Academy of Umbrellas

Death’s Door Trophies

Crow Gamer

  • Rarity: Gold
  • Description: This is a story trophy unlocked by beating the game

Academy of Umbrellas

  • Rarity: Gold
  • Description: This trophy is for beating the game while only using the umbrella for your melee weapon

Tips: Again, when you attempt the second playthrough to get this trophy, you’ll need to equip the umbrella before going to the Grove of Spirits for the first time, and then make sure never to remove it.

This run will be much more difficult than your initial playthrough because of the umbrella’s pitifully low damage. While it is difficult, there are some things you can do to make it more manageable.

The first is to explore as much as possible again. For this playthrough, I recommend using a guide to make sure you don’t miss anything that can boost your stats along the way.

The second way to manage the trophy’s difficulty is to pick a playstyle, for which I have two recommendations. The first is the one that I used, and it was to increase my strength stat as much as possible to try and counteract the umbrella’s disappointing stats.

This will help you still use the umbrella with reasonable success while balancing it out with ranged spells and equipment. The second approach is to focus on improving your magic stats instead of going for a ranged build.

This will allow you to use up all your magic first for damage before using the umbrella to refill your magic before retreating and using spells again.

Meal for a King

Meal for a King trophy Death's Door
  • Rarity: Bronze
  • Description: This trophy is for feeding the Frog King a bomb

Tips: This is the first missable trophy you will come across during your playthrough, as the Frog King is the game’s second boss with a Giant Soul. Before you face him, you’ll have gained access to the new spell, bomb.

Once you reach the boss, you’ll have to wait until he starts dropping onto platforms to destroy them and then tries to suck you into his mouth and eat you.

Once you see the lines of air indicating that he is sucking in, throw the bomb into his mouth, walloping him with a load of damage while also stunning him for a rotation of damage.

Hot Pot

  • Rarity: Bronze
  • Description: This trophy is for lighting the Grandma boss’ pot on fire

Tips: This is the second missable trophy and can only be done against the Grandma boss, also known as the Urn Witch. You will come across her in Ceramic Manor, the first dungeon.

To get this trophy during the boss fight, you’ll need to get the flame spell beforehand, which you will get earlier in the dungeon. Then, once you reach Grandma, wait for the moment she lays on her side and shoots fireballs at you.

Once she is doing that, you need to shoot your flame spell against the stem of her urn, which will light it on fire and stun her alongside a big dose of damage.

Cremation

  • Rarity: Silver
  • Description: This trophy is for upgrading your flame spell

Tips: To upgrade your flame spell, you’ll have to defeat an enemy known as a Silent Servant. You can find it within the crypt between Lost Cemetery and Estate of the Urn Witch.

The Silent Servant’s moveset has a lot of variety and can be overwhelmingly chaotic if you aren’t careful, so you’ll need to adopt a very conservative playstyle to defeat it. You’ll have to get close, land a few quick attacks, and then retreat to follow up with some ranged attacks. Once you defeat him, you’ll get the upgrade and the trophy.

Demo Crow

  • Rarity: Silver
  • Description: This trophy is for upgrading your bomb spell

Tips: To get the bomb spell upgrade, you’ll need to kill a Silent Servant found beneath the bridge in the Lost Cemetery and on the way to Overgrown Ruins. To reach it, you’ll have to use your bomb on a destructible wall, after which you’ll be able to kill it like you did the one to upgrade your flame spell above.

Crouching Tiger Hidden Crow

Crouching Tiger Hidden Crow trophy Death's Door
  • Rarity: Silver
  • Description: This trophy is for upgrading your hookshot ability

Tips: Upgrading your hookshot will also require you to kill a Silent Servant, this one located in the caverns between Lost Cemetery and Stranded Sailor.

It is found behind a gate flanked on either side by statues of Silent Servants, so once you’re ready, use the hookshot to go to the small island across from it to open the gate and claim your upgrade.

Hawk Eye

  • Rarity: Silver
  • Description: This trophy is for upgrading your arrow ability

Tips: After you get the arrow ability in the Grove of Spirits, you’ll be able to upgrade it by killing a Silent Servant that can only be found once you have every ability in the game. The Silent Servant is also hidden from the rest of the game’s areas. To reach it, start at the building below the Reaper’s Door found in Lost Cemetery.

There you can burn down the cobwebs to enter a small dungeon, and once you make your way through that dungeon, you’ll come to the Silent Servant’s door. You’ll have to use all of your abilities to complete the last puzzle in the dungeon, but the dungeon itself is pretty straightforward.

Banging Tune

  • Rarity: Bronze
  • Description: This trophy is for listening to the bard named Barb’s ultimate song

Tips: Barb can be found throughout the game and will sing different songs to you, depending on your progress through the game.

These can be fun to listen to, but you don’t need to listen to any of them other than the final one for this trophy, which will be his magnum opus. You can only hear it after you have defeated the boss Betty and return to Stranded Sailor to talk to Barb.

Clever Too Much

  • Rarity: Bronze
  • Description: This trophy is for making friends with Clever Grunt

Tips: Clever Grunt is found at the start of the Mushroom Dungeon area. When you originally find him, you won’t be able to help him, but you can return once you get the bomb spell to blow up the wall keeping him there to set him free. Afterward, you must return to Stranded Sailor and talk to Clever Grunt to get this trophy.

Specialist

  • Rarity: Silver
  • Description: This trophy is for getting any of your stats to the maximum level

Tips: As you progress through step two, you’ll get enough souls to maximize each of your four stats nearly, but for this trophy, you only need to get one of them to the maximum level. It doesn’t depend on which one you fully upgrade, so max out which one you prefer for your playstyle.

Big Spender

  • Rarity: Silver
  • Description: This trophy is for getting 12 upgrades to your stats

Ooh Shiny!

Ooh Shiny! trophy Death's Door
  • Rarity: Gold
  • Description: This trophy is for finding all 24 shiny thing collectibles

Tips: You will also have to get all of these collectibles for various other trophies. If you explore thoroughly, you will likely find many of these before you have to start grinding for them.

Once you are ready to finish collecting them, you can check your list in the menu to find just the ones you are missing, which I recommend using the handy guide from Polygon.

Weapon Master

  • Rarity: Silver
  • Description: This trophy is for getting all five weapons in the game

Tips: Getting each of the weapons is pretty straightforward. You can find them all below.

  • Reaper’s Sword: This is the weapon you start with.
  • Discarded Umbrella: You can get this weapon in the Hall of Doors, where it is leaning against a lamp to the northwest of the main area.
  • Rogue Daggers: This weapon is found in the Estate of the Urn Witch by heading to the east after you finish a simple fire puzzle.
  • Thunder Hammer: The Thunder Hammer is found in the Mushroom Dungeon, but you’ll have to go around the outer walls of the area, head to the northeast to find a way in, and grab it.
  • Reaper’s Greatsword: The final weapon is found in Stranded Sailor and can be earned once you have the bomb and hookshot abilities. To find it, go under the wooden stairs across from the docks to the north of the door into the area. Bomb the wall there, and go through a procession of riddles you must pass to earn the Reaper’s Greatsword.

Zen

  • Rarity: Gold
  • Description: This trophy is for finding all 16 shrines in the game

Tips: I recommend using Polygon’s guide to help you find all of the shrines throughout the game.

A Stroll with Jefferson

  • Rarity: Bronze
  • Description: This trophy is for going on a late-night walk with Jefferson

Tips: Jefferson can be found in the restaurant The Stranded Sailor in Stranded Sailor. When you first enter the restaurant, you will talk to Jefferson, an octopus sitting on a man’s head.

Then, you need to find the Ink-Covered Teddy Bear shiny thing to unlock the ability to take him for a walk. However, you’ll also have to wait until you turn the world to night, as described in the A True Ending trophy below.

Then, once you talk to Jefferson, he’ll ask you to take him to his secret area, which you can find on the far right section of Flooded Fortress. To get there, exit the Mushroom Dungeon and look for a moon symbol on a platform.

Reap what You Sow

  • Rarity: Gold
  • Description: This trophy is for collecting all 50 seeds and planting them

Tips: Planting a seed allows a flower to grow, which you can use to heal afterward. If you explore the world thoroughly as you play, you will likely find a good portion of these, and when you find them, I recommend just planting them when you can to cut down on grinding for this trophy later. To get the rest of them out of the way, I recommend following IGN’s guide.

Conga Line

Conga Line Trophy
  • Rarity: Bronze
  • Description: This trophy is for having ten or more forest spirits following you at once

Tips: This can be accomplished when arriving at Grove of Spirits. There, you can round up a handful of spirits that will follow you before you kill the Demonic Forest Spirit boss, which will spawn more that will join the group.

Plot Head

  • Rarity: Silver
  • Description: This trophy is for finding a way into Pothead’s garden

Tips: To get to the garden, you have to go to the checkerboard of urns in front of the Estate of the Urn Witch. To solve it, consult the Old Photograph shiny thing, which will reveal the order you have to hit the urns to get the Rusty Garden Trowel collectible and this trophy.

lord of Chores

  • Rarity: Gold
  • Description: This trophy is for achieving 100% game completion

Tips: You will get this trophy as you unlock all of the other trophies on this list.

Squid Soup?

  • Rarity: Bronze
  • Description: This trophy is for getting a free soup from Jefferson

Tips: When you first meet Jefferson at the Stranded Sailor, you can talk to him and listen to his story, after which he will offer you a bowl of Squid Soup.

No Threat Detected

  • Rarity: Bronze
  • Description: This trophy is for getting a forest spirit through security at the entrance to the Reaping Commission Headquarters

Tips: This is technically a missable trophy as you can’t get it after completing the game. To do this, you have to have one follow you while they invade the Hall of Doors. Then, lead them past the metal detector to the Reaping Commission Headquarters to get this trophy out of the way.

In Caw-Hoots

In Caw-Hoots trophy Death's Door
  • Rarity: Bronze
  • Description: This trophy is for talking to three owls

Tips: Once the game’s world is set to night, owls will spawn in some areas, which you will be able to find by hearing their hooting. The first is at the Estate of the Urn Witch on a bridge near the entrance to Ceramic Manor.

The second is in the far left corner at the back of the Overgrown Ruins. The final owl is found at the end of the ice-covered ramps in Old Watchtowers. Once you find all three of the owls and talk to them, you’ll get this trophy.

A True Ending

  • Rarity: Gold
  • Description: This trophy is for getting the true ending in Death’s Door

Tips: To get the true ending, you have to collect all seven Ancient Tablets of Knowlege. Before you can chase them down, however, you have to get the Rusty Belltower Key shiny thing, which you get from beating the game.

Then, ring the belltower in Lost Cemetery to turn the game’s world to nighttime. You will then get three Ancient Tablets of Knowledge by earning the trophies In Caw-Hoots, A Stroll with Jefferson, and Plot Head above. The locations of the other four tablets are below.

  • After ringing the bell in Lost Cemetery, red specters will appear. These are part of a puzzle, so guide all seven of them to their statues spread throughout the area. After you do so, head to the bottom of the southwest corner of the area to find a door that has become open with the tablet behind it.
  • Another tablet can be found in the Old Watchtowers. There are six braziers that you can light throughout the area now that it is nighttime. Once they are lit, follow the ramparts east from the starting area and head north to reach a cave with the tablet inside.
  • Another tablet can be found in an Avarice Chest in Overgrown Ruins that only appear after night falls over the land. In the area, go to the gondola, and you’ll find the chest where water has been drained.
  • You’ll have to get the last tablet after finding the Mysterious Locket shiny thing. Then, go to the Lost Cemetery and go through the now open mausoleum door to where the Gravedigger waits. Defeat the Gravedigger in combat to claim his tablet.

FAQs

Question: How Long is Death’s Door?

Answer: If you’re looking to get the platinum trophy, expect to spend around 15 hours in Death’s Door, but if you just play through the game, it will likely take around nine hours.

Question: Is Death’s Door Similar to The Legend of Zelda?

Answer: Death’s Door has gameplay very similar to classic Legend of Zelda games like A Link to the Past, as well as featuring combat similar to Dark Souls.

Question: Is Death’s Door a Difficult Game?

Answer: Death’s Door is difficult for some players, but if you approach its combat patiently and take the time to learn enemy attack patterns and tailor your playstyle, you’ll undoubtedly have a blast playing through it.

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